Worlds

Keep one shared canon and style guide for every project set in the same World.

A World holds the canon your projects share: who exists, what is true, and how everything should look. Open Worlds in the sidebar to see every World your team can reach, pick one to read its details on the right, and press Open world to go to its overview.

Worlds

Narrows the list to one status, with how many Worlds carry each. Pick All to see every World again.

  1. Open Worlds from the sidebar.
  2. Type in Search worlds… to narrow the list by name.
  3. In the rail, choose All or a status to show only Worlds with that status.
  • Each status row counts the Worlds that carry it.
  • List options in the rail's head can show archived Worlds too.

For agents

  • studio_read (type: studio_worlds_list)

Cover

The picture this World is shown with on lists and on Home. Drop an image on it, upload one, or choose one from your library.

The Cover group at the top of a World's details panel with its picture and a Set cover menu

  1. Select a World to show its panel on the right, on the Details tab.
  2. In Cover, open Set cover.
  3. Choose Upload image to pick a file, or Select from library and then Use as cover.
  • You can also drop an image straight onto the picture.
  • A cover is always a still image.
  • The same cover shows at the top of the World's own overview.

For agents

  • world_write (type: world_cover_set) — fields: worldId, mediaId

World

Who owns this World, when it was made and when it last changed. Check it before you change a World someone else looks after.

  1. Open Worlds and pick a World from the grid or the table.
  2. On the Details tab of the right panel, find World under the cover.
  3. Read who owns the World and when it was made and last changed.
  • Owner: the person who looks after this World.
  • Created: when the World was made.
  • Updated: how long ago anything in it last changed.

For agents

  • studio_read (type: world_get) — fields: worldId

Canon

How much this World knows: its entities, facts, relationships, events, eras and open conflicts. Pick a row to open the World model.

  1. Pick a World in the list.
  2. On the Details tab, find Canon.
  3. Pick any row to open that World's model.
  • Entities: the characters, places, props and groups in the World.
  • Facts: the statements the World holds to be true.
  • Relationships: the links between entities.
  • Events and Eras: what happens in the story, and the stretches of time it is grouped into.
  • Conflicts: contradictions in the facts that are still open.

Projects

The projects made in this World. Pick one to open it.

  1. Pick a World in the list.
  2. On the Details tab, find Projects.
  3. Pick a project to open it. A World with no projects yet says so.

World settings

The World's name and the language its stories are written in. Change either one here.

  1. Pick a World in the list.
  2. Switch the right panel to Settings.
  3. Click Name or Default language, type the new value and leave the row to save it.
  • Name: what the World is called everywhere in Rasu AI.
  • Default language: the language its stories are written in. It reads English until you change it.

For agents

  • world_write (type: world_update) — fields: worldId, fields.name, fields.defaultLanguage

Identity

What this World is about in a few lines, with how many eras, entities and assets it holds. Write the synopsis here so everyone starts from the same idea.

The Identity card in a World overview's details panel, with an editable synopsis above a column of counts

  1. Open a World's overview.
  2. On the Details tab of the right panel, find Identity under the cover.
  3. Click Synopsis, write what the World is about, and click away to save.
  • Synopsis: a few lines on the World's premise.
  • Eras, Entities and Assets: how much the World holds.
  • Owner and Last changed: who looks after it and when it last moved.

For agents

  • world_write (type: world_update) — fields: worldId, fields.synopsis

Needs attention

Things in this World that are waiting on you. Pick a row to go straight to it.

  1. Open a World's overview.
  2. If anything in the World is waiting on you, Needs attention shows at the top. When nothing is, the card is not drawn.
  3. Pick a row to go to the thing it names. A row Rasu AI cannot place says what it is but does not open.

For agents

  • studio_read (type: attention_list)

World Model

A few of the World's relationships and its latest event. Pick a row to open it in the graph or on the timeline.

The World Model card on a World overview, listing relationships above the latest event

  1. Open a World's overview and find World Model.
  2. Pick a relationship row to open it in the graph, or the event row to open it on the timeline.
  3. To see everything, press Inspect World Model in the page bar.
  • Relationship rows: who is linked to whom, and how they feel about each other.
  • Event row: the most recent event in story time, with how many changes it makes.

Facts

The first few things that are true in this World. Search facts narrows them, and Open facts shows the whole list.

The Facts card on a World overview, a short list of statements with where each came from

  1. Open a World's overview and find Facts.
  2. Type in Search facts in the page bar to narrow the list to facts that mention your words.
  3. Pick a fact, or press Open facts, to see the full table in the World model.

For agents

  • world_fact (type: world_facts_upsert) — fields: worldId, subject, predicate, object

Style

The look, physics and sound every project in this World uses until it writes its own. Change it here to change it for all of them at once.

The Style card on a World overview, with rows for the look, the physics and the sound

  1. Open a World's overview and scroll to Style.
  2. Click a row and write how the World should look, move or sound.
  3. Leave the row to save. A row you have not written shows Rasu AI's starting words; Restore default puts them back.
  • Style: the look. It goes into shots and into asset sheets.
  • Physics: how things move. It goes into every shot.
  • Audio: the music and sound. It goes into every shot.

Every project in the World uses these words until it writes its own.

For agents

  • world_write (type: world_style_update) — fields: worldId, fields.style.look, fields.physics.motion, fields.audio.music

Negative & Never

What this World's shots should never show, and what each kind of asset's sheets should never show. Every project in the World follows these.

The Negative and Never card on a World overview, with shot negatives above one never row per asset kind

  1. Open a World's overview and scroll to Negative & Never.
  2. Under Shot Negatives, write what no shot in the World should show.
  3. Under Asset Nevers, write what each kind of asset's reference sheets should never show.
  4. Leave the row to save.
  • Shot Negatives: go into every shot of every project in the World.
  • Asset Nevers: go into asset reference sheets only, never into a shot.

For agents

  • world_write (type: world_style_update) — fields: worldId, fields.negative.core, fields.negative.character, fields.negative.location, fields.negative.prop, fields.negative.animal, fields.negative.vehicle

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