# Conflicts

> Find the places where your World's facts contradict each other, and settle each one.

As a World's facts pile up, some of them stop agreeing. Conflicts lists every contradiction in one register so each one gets a decision. Open a World, choose **Conflicts** in its side list, and switch between the **Register** and **Treatments** modes in the page bar.

## Conflict

Two facts in this World that cannot both be true, with what kind of clash it is, what found it and how serious it is. Change the severity here if you disagree.

1. Open **Conflicts** and click a conflict in the register. Use the filters on the left to narrow it by status, severity, producer or source.
2. On the **Details** tab, read **Conflict**.
3. Click **Severity** to change how serious it is.
4. Press **Open conflict** to see its treatments, or **Dismiss** to take it off the register. Dismissing changes neither fact.

* **Kind**: what sort of clash it is.
* **Producer**: which check found it.
* **Severity**: Review or Warning.
* **Facts in conflict**: the facts that disagree.
* **First seen**: when it was found.

**For agents**

- `findings (type: world_consistency_finding_update)` — fields: `conflictId`, `severity`
- `findings (type: world_consistency_finding_dismiss)` — fields: `conflictId`

## Treatment

One proposed way to settle the conflict, and what it would change. Apply it if it fits your story, or reject it.

1. Switch to **Treatments** mode, or press **Open conflict** in the register.
2. Click a treatment on the board.
3. Read **Treatment** under the conflict to see what it would change.
4. Press **Apply treatment** and confirm, or press **Reject**.

* **Touches**: what applying the treatment would change.

**For agents**

- `findings (type: world_consistency_treatment_apply)` — fields: `conflictId`, `treatmentId`
- `findings (type: world_consistency_treatment_reject)` — fields: `conflictId`, `treatmentId`

## Treatments

Every proposed way to settle this conflict. Pick one to read it and decide.

1. In the register, click a conflict.
2. Switch the right panel to **Treatments**.
3. Pick a treatment to open it on the treatments board. A conflict with none yet says so.
4. To settle several conflicts in one pass, use the resolve action in the page bar.

**For agents**

- `findings (type: world_consistency_findings_resolve)` — fields: `worldId`, `conflictIds`, `treatmentIds`

## Fact A

The first of the two facts that disagree, as the World states it.

1. In **Treatments** mode, click a conflict's treatment.
2. Switch the right panel to **Facts**.
3. Read **Fact A** on the left. To change the fact itself, go to the World model.

## Fact B

The second of the two facts that disagree. Read it beside Fact A to decide which one should give way.

1. On the same **Facts** tab, read **Fact B** on the right.
2. Compare it with **Fact A** and decide which should give way before you apply a treatment.

## History

When this conflict was found and where it stands now.

1. Click a conflict in either mode.
2. Switch the right panel to **History**.

* **Found**: when the conflict was first seen.
* **Status**: open, dismissed or resolved.
